We submitted our latest game to the App Store late last night.

We posted a first look video the other day, check it out here.
It’s another free game, continuing our ad-supported experiment that started with Elf Command. If there’s any interest in the stats, we’ll be posting some of our results here just like last time around.
I think we’ve taken the lessons from Elf Command and applied them well in DoubleTake, but only time will tell. Even if the ads thing doesn’t work out again, I think we’ve made another cool game. It was also nice to revisit DoubleTake and redesign and repackage it for the iPhone, I’m much happier with the end result than I was with the PC/Mac version.
Next week we should be submitting updates to Sneezies Lite and Easter Sneezies with some of the recent fixes and additions from Sneezies, and OpenFeint. DoubleTake has OpenFeint too.
Then we need to get back to the two new paid games we have in development. Hopefully we’ll have some progress updates to share, once we figure out how the schedule is going to go. And of course, like most iPhone developers, we’ll be spending a large portion of our time trying to figure out what exactly to do about the iPad.
Hopefully you’ll see DoubleTake in the App Store soon.









